Blog Archives

Using ANE (Air Native Extensions) in Haxe

The games we build, are written in Haxe, published as SWFs and packaged with Adobe AIR. I don’t want to kick off a discussion, why we use Haxe and don’t use NME, but that is a story for another post

Tagged with: ,
Posted in Programming, Sourcecode

Rectangle Packing

Currently I’m working to get our game framework ready to be fully productive. Build in haxe, behind the scenes it will be an entity system. I’m going to write more about it in an upcoming post sometime later. If you

Tagged with: , ,
Posted in Programming, Sourcecode