Monthly Archives: November 2012

Using ANE (Air Native Extensions) in Haxe

The games we build, are written in Haxe, published as SWFs and packaged with Adobe AIR. I don’t want to kick off a discussion, why we use Haxe and don’t use NME, but that is a story for another post

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Posted in Programming, Sourcecode

What are you looking at?

A short story from last week. I wanted to go to the city and find something for lunch. To get to my favorite snack bar I have to use a cross-walk. As always the traffic light was red, so I

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Posted in Gamedesign, General

Rectangle Packing

Currently I’m working to get our game framework ready to be fully productive. Build in haxe, behind the scenes it will be an entity system. I’m going to write more about it in an upcoming post sometime later. If you

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Posted in Programming, Sourcecode

Round-Up-Round #1

Hello there, after last weeks announcement of Path of Pow, we think it’s time for a small roundup-round. What is the current status, where are we heading, what are we doing, what do we drink… nah, okay, the last one seems

Posted in General

Baaaaa… nzai!

Hello there and welcome to the ancient lair of the BLACKGOAT, lone wanderer. Well okay, maybe not so ancient since our little indiegame project was just recently founded. But nevertheless we are proud to announce our very first game: Path of

Posted in General